Eidetic definition: 1. An eidetic memory is the ability to remember things in exact detail, as if you can see them in. ↑ 1.0 1.1 1.2 The terms eidetic memory and photographic memory are often used interchangeably: Dennis Coon (2005). Psychology: A Modular Approach to Mind and Behavior.
Subsidiary | |
Industry | Video games |
---|---|
Founded | 1993 |
Founders | Marc Blank Michael Berlyn |
Headquarters | , |
Key people | Christopher Reese John Garvin Gerald Harrison |
Products | Syphon Filter series |
~133-136[1] | |
Parent | Sony Interactive Entertainment |
Website | Official website |
Bend Studio (formerly Blank, Berlyn & Co., Inc. and Eidetic, Inc.) is an American first-partyvideo game developer founded in Bend, Oregon in 1993. They were acquired by Sony Computer Entertainment in 2000 and are best known for developing the Syphon Filter series and Days Gone.
Company overview[edit]
The config file configures the program to show you a group of 4 decimal numbers at the center of the screen for 0.5 seconds, when you press start. Press start and try to memorize the 4 numbers. Then write them in the form that will appear on the screen. If you feel like you did not have time, increase the time of shown by 0.1 seconds more.
Infocom founders Marc Blank and Michael Berlyn formed 'Blank, Berlyn & Co., Inc.' in 1993.[2] Blank, Berlyn & Co. originally developed games and productivity apps for the Apple Newton but soon expanded to pursue the PC and console games market. During the expansion the company changed its name to 'Eidetic' and Christopher Reese was recruited.[2]
Subsidiary | |
Industry | Video games |
---|---|
Founded | 1993 |
Founders | Marc Blank Michael Berlyn |
Headquarters | , |
Key people | Christopher Reese John Garvin Gerald Harrison |
Products | Syphon Filter series |
~133-136[1] | |
Parent | Sony Interactive Entertainment |
Website | Official website |
Bend Studio (formerly Blank, Berlyn & Co., Inc. and Eidetic, Inc.) is an American first-partyvideo game developer founded in Bend, Oregon in 1993. They were acquired by Sony Computer Entertainment in 2000 and are best known for developing the Syphon Filter series and Days Gone.
Company overview[edit]
The config file configures the program to show you a group of 4 decimal numbers at the center of the screen for 0.5 seconds, when you press start. Press start and try to memorize the 4 numbers. Then write them in the form that will appear on the screen. If you feel like you did not have time, increase the time of shown by 0.1 seconds more.
Infocom founders Marc Blank and Michael Berlyn formed 'Blank, Berlyn & Co., Inc.' in 1993.[2] Blank, Berlyn & Co. originally developed games and productivity apps for the Apple Newton but soon expanded to pursue the PC and console games market. During the expansion the company changed its name to 'Eidetic' and Christopher Reese was recruited.[2]
Eidetic's first console game was Bubsy 3D, released in 1996 for the PlayStation. The game was Eidetic's first experience developing a 3D game and the studio found it difficult transitioning to 3D development.[2] Eidetic had eight employees when developing Bubsy 3D. The game was a critical and commercial flop.[2]
In late 1997, a producer from Sony's 989 Studios approached Eidetic with a one-page synopsis for an action espionage thriller that would be a response to the successful GoldenEye 007.[3] The synopsis was entitled 'Syphon Filter' which had no meaning and it contained no story and characters, but included ideas for the setting and gameplay mechanics. Sony trusted Eidetic with the project despite Bubsy 3D's poor reception because the team had experience with developing for the PlayStation and an engine that could run the game.[2] For the development of Syphon Filter, Eidetic recruited five more employees.
The development of Syphon Filter was difficult because Eidetic had no experience making a stealth action game.[3] Moreover, co-founder Michael Berlyn was so morally offended by the game that he left the company during its development.[4] Due to missing deadlines and making changes to the game's structure, story and mechanics, Syphon Filter was almost cancelled several times. Writer and director John Garvin joined Eidetic after the first prototype of Syphon Filter was created. Despite the difficulties, 989 Studios producer Connie Booth had great faith in the project.[3]Syphon Filter was released on February 17, 1999, and sold over one million units in its first year after release, surpassing the expectations of Sony and Eidetic.[3] The studio was purchased by Sony Computer Entertainment in 2000 after the release of Syphon Filter 2 and went on to develop four more games in the Syphon Filter series under the new name of Bend Studio.[2]
In 2007 after the release of Syphon Filter: Logan's Shadow, Bend Studio wanted to develop games for a different franchise and decided to develop a Resistance game for the PlayStation Portable due to similarities between Resistance and Syphon Filter. Bend made a demo for the game and showed it to Sony Worldwide Studios producers and original Resistance developer Insomniac Games and were approved to begin development of Resistance: Retribution.[2]
After the release of Resistance: Retribution in 2009, Bend dedicated nine employees to a new project entitled Uncharted: Golden Abyss for the PlayStation Vita. When Bend first visited Naughty Dog to discuss the project, several of their ideas for the game were rejected. Eventually Naughty Dog was impressed with Bend's vision for the game and it was approved. Bend worked closely with Naughty Dog on the game and were allowed to use all assets from Uncharted: Drake's Fortune and Uncharted 2: Among Thieves.[2]Golden Abyss was released as a launch title for the PlayStation Vita in Japan on December 17, 2011, and in the United States on February 14, 2012.
The company released Days Gone for the PlayStation 4 on April 26, 2019,[5] the company's first console game since 2004.
Games developed[edit]
Year | Game | Platform(s) |
---|---|---|
1996 | Bubsy 3D | PlayStation |
1999 | Syphon Filter | |
2000 | Syphon Filter 2 | |
2001 | Syphon Filter 3 | |
2004 | Syphon Filter: The Omega Strain | PlayStation 2 |
2006 | Syphon Filter: Dark Mirror | PlayStation Portable, PlayStation 2 |
2007 | Syphon Filter: Logan's Shadow | |
2009 | Resistance: Retribution | PlayStation Portable |
2011 | Uncharted: Golden Abyss | PlayStation Vita |
2012 | Uncharted: Fight for Fortune | |
2019 | Days Gone | PlayStation 4 |
References[edit]
- ^O'Connor, James (March 6, 2019). ''We insist that they are not zombies' – we talk to Bend Studios about PS4 zombie game, Days Gone'. VG247. Retrieved March 8, 2019.
- ^ abcdefghMoriarty, Colin (September 8, 2011). 'From Syphon Filter to Uncharted Sony Bend's Story'. IGN. Ziff Davis. Retrieved March 1, 2016.
- ^ abcdShuman, Sid (October 25, 2012). 'Behind the Classics: Syphon Filter'. PlayStation Blog. Retrieved March 1, 2016.
- ^'News - Playing Catch-Up: Bubsy's Michael Berlyn'. Gamasutra. October 3, 2005. Retrieved March 4, 2020.
- ^https://www.gamesradar.com/uk/days-gone-review/
External links[edit]
The eidetic memory is an ability to recall images, sounds or objects in memory with high precision for a few secondswithout using mnemonics. It is the closest thing to photographic memory (which actually, does not exist!).
Eidetic memory is very poor in adults, but it can be increased with proper training. This post will show you how you can train your eidetic memory.
Eidetic 1 0 1 +
An improved eidetic memory will increase you reading speed. You can use this enhanced ability to read faster, and acquire data quicker. This is very important when doing speed reading, or when participating on a speed memory championship.
The Technique
You need to train your eidetic memory in three ways: one in speed, two, in space, and three, in quantity.
Remember that in order to train this skill you cannot use your mnemonic skills like the ones you learned here. The goal now is to train just eidetic.
Training your eidetic memory in speed
This training technique is made to train your speed in perceiving and remembering what you have seen. The idea is that you require the shortest amount of time to eidetically memorize what you have seen.
To train this ability, you can make use of a computer program that presents to you something for a very short amount of time. You can start, showing the stuff for half a second. However you should decrease that time as you train. Good memorizers usually take less than 100 ms to eidetically memorize a list of 10 numbers.
Training your eidetic memory in space
Eidetic 1 0 1 0 1 Sequence
The goal is to make you able to memorize stuff that is separated in space with a single eye shot, provided that you do not have the time to move your eyes from one stuff to the other (because is very slow). For example, imagine memorizing a telephone number in a single eye shot, without reading the number from the first number to the last. To achieve this feat, you should train the use of your periferic vision.
To train this skill you need to use a program that shows to you stuff that is separated, both in height and in width. You start at a given short distance, and progressively increase that distance to increase your eye span.
Training your eidetic memory in quantity
With this training, you try to remember as much data as possible. For example, if you are memorizing telephone numbers, you should add more and more numbers to the list to memorize.
To train this skill, you should use a program that shows you stuff to memorize, and progressively increases the amount of stuff shown, without increasing the time to memorize it.
The Workout
There are two workouts, and both of them combine the three required trainings. In each workout you are going to train eidetic in speed, in space and in quantity at the same time.
For the workouts you will need to download and familiarize with the official Speed Memory program (which works in Windows only). You can download the program from here. Learn at the Speed Memory page how to use the program. Then come here to perform the workout.
Everyday, from Monday to Friday, perform the two following workouts.
Workout n.1: decimal numbers
- First, download this configuration file for the Speed Memory program.
- Start the Speed Memory program and load that configuration file on it.
- The config file configures the program to show you a group of 4 decimal numbers at the center of the screen for 0.5 seconds, when you press start.
- Press start and try to memorize the 4 numbers. Then write them in the form that will appear on the screen.
- If you feel like you did not have time, increase the time of shown by 0.1 seconds more.
- If you feel like it was easy, decrease the time by 0.1 seconds.
- If you reached the time of 0.1 seconds, then, instead of decreasing the time, increase the number of decimals shown. Add another number at the right, and another at the bottom (you will have to play with the configuration to arrange them close to the other numbers).
- Repeat from step number 4 for 20 times.
Workout n.2: binary numbers
- First, download this configuration file for the Speed Memory program.
- Start the Speed Memory program and load that configuration file on it.
- The config file configures the program to show you a group of 4 binary numbers at the center of the screen for 0.5 seconds, when you press start.
- Press start and try to memorize the 4 numbers. Then write them in the form that will appear on the screen.
- If you feel like you did not have time, increase the time of shown by 0.1 seconds more.
- If you feel like it was easy, decrease the time by 0.1 seconds.
- If you reached the time of 0.1 seconds, then, instead of decreasing the time, increase the number of binaries shown. Add another number at the right, and another at the bottom (you will have to play with the configuration to arrange them close to the other numbers).
- Repeat from step number 4 for 20 times.
Conclusion
Everybody can improve his eidetic memory. Actually, it is a very important skill if you want to participate on a speed memory competition.
photo credit: clickykbd via photopincc
photo credit: jef safi via photopincc